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Secret Agent Guide & Missions

How to be a secret agent?
With mission guides

First click the m logo which is in your above right of the screen.

Then follow the instructions and answer the questions, the answers are here:
Answers to the secret agent quiz:
1. Honest.
2. Being mean or rude.
3. Report them.
4. Saying their address.
5. I want to keep Club Penguin Safe.
6. I want to help other penguins.

After that you will receive a spy phone that will teleport you to any place including the HQ:



Spy mission guide:

Mission 1: Case of the missing Puffle
1. Talk to Aunt Arctic.

2. Using your map, go to the ice rink. On your right, you should see three pictures of a green puffle. Put them in your inventory.

3. Go back to Aunt Arctic’s Igloo and give her the pictures.

4. Go to the Pet Shop via your Map. On your left, on the little house there is a note attached to it. Decode it. (You will find that it says: G Has ?? Pairs of Socks; the number changes everytime)

5. Go to the Sports Shop and talk to G. Ask him if he has any “Special Items.” When he asks how many pairs of socks he has, enter the number from the note that you decoded.

6. When he shows you his spy gadgets, grab the life preserver shooter only because you can only have one item at a time.

7. Go to the iceberg. You will see that there are 7 penguins stranded. Use the life preserver shooter to rescue them. (Hint: watch the wind on the left bottom to rescue them easier and faster!)

8. Talk to the green penguin. He will say he has no idea where the puffle is.

9. Go to the Ski Mountain and click on the brown penguin. He will say that his telescope is broken. Using the wrench from the phone, fix it by clicking on the telescope with your wrench.

10. Look through the telescope until you see a flying green puffle.

11. Go back to the Sports Shop and get the grappling hook from G.

12. Using your map, go to the “Tallest Mountain.” Use the grappling hook, click on the top point of the mountain. You will see the puffles.

13. Bring them back to Aunt Arctic. Congratulations!

After this you will receive Golden Puffle Medal and a Letter from Aunt Arctic (for finding the pictures and giving them to Aunt Arctic)

Mission 2:G's secret mission

1. Talk to G. He will give you the riddle. The answer is: Mogul.

2. Get the ski sled prototype from G and go to the Ski Mountain. Use the prototype on the “Test Run” run.

3. Have fun! You will end up breaking the sled and being stranded.

4. When you crash, grab the piece of string on your left. Also the survival guide on your right. Next, on your right, you will see an area with a big log. Go there! Get the broken ski.

5. Click on the area with the tree stump. Then go to the area with the bush full of ‘O’ Berries. Grab about three of them. Don’t use them unnecessarily. Then go back to the area with all the puffles and feed the black puffle an ‘O’ berry.

6. From there, on your left, you will see a river. Go there.

7. On your right, you will see a small log. Put it in your inventory.

8. Now stay at the river. In your inventory, combine the ski, string, and ‘O’ berry in one slot. You will create a baited fishing rod.

9. Now on your left, place the fishing rod by the river. You will catch a fish! Put it into your inventory.

10. Now go back to the area with the ‘O’ berries. Now in the tree on your right, you will see a pan. Click on the tree trunk three times to bring the pan down.

11. Go back to the river and fill the pan with water.


12. Go to the cave. To create a fire, click on the stones around the pit. Then put the log and survival guide by the stones. Then feed an ‘O’ berry to the black puffle to light the pages and log on fire.

13. Now place the fish on the fire. Eat it. Then put the pan of water on the fire. Drink it. You will then fall asleep and be awaken by a noise. Go outside.

14. Someone will be there to rescue by taking you back to G. Talk to G. Congratulations!

After this you will receive, Wilderness Survival Medal and a Letter from G (for making a fishing rod out of the ski and rope, and fishing in the water)

Mission 3: Case of the missing coins

1. Start the mission. Talk to the green penguin with the glasses and hat. Have him close the vault.

2. Now ask him to open the vault and he says he can’t because he can’t remember the code.

3. Now go upstairs and on your right you will see a couch. Click on the couch and put the paperclip and the floppy disk in your inventory.

4. Go onto the computer and insert the floppy disk. Turn on the computer using the power button.

5. Open up the My Files. Under My Files, open Combination_Number. Remember the combination or write them down.

6. Open the vault using the combination you found on the computer. Then go inside. Talk to the green penguin again and then your Spy Phone will ring. Open it and it will say that G needs you in the HQ. Go there.

7. Talk to him and he will show you a video footage of the vault. You will see the coins move from the ground to the roof of the vault. Keep talking to him and you will need to go to the roof. G will open up his drawer and you must pick the roof key. The roof key is the first on the left.

8. Go to the Gift Shop and then the Office. Then use the key to open the roof door. Go outside.

9. Next to the Powa Box , there is a piece of white fur. Put it in your inventory.

10. Using the wrench from your Spy Phone, open the Powa Box. Using the paperclip you found under the couch, place it on the circuit chip (green chip). It will cause the Powa Box to malfunction and the coins in the vault will drop. It will also cause the power to go out.

11. Go back to the vault and click on the coins to free the agent under the coins. Talk to the agent and then go talk to G.

12. Give G the fibers. He will then ask you to go restore the power in the Nightclub. Before you go, grab the flashlight under the map in the HQ. (You don’t need the flashlight if you already have the Night Vision Goggles!)

13. Go to the town and then the Nightclub. Then using the flashlight and go down the ladder in the speaker to the Boiler Room. Down there, you will see a fuse box (move your penguin till you are at the back of the room.)

14. Play with the fuse box for about 2 minutes until the lights turn all green. (This part is the hardest) But I have noticed that if you don’t click the button next to the one you just clicked, you will get it done faster.

15. Once you have restored the power, go back to the HQ and click on G.

After this you will receive, Electromagnet Medal and a Letter from Dancing Penguin (for turning the lights back on in the Night Club)

Mission 4: Avalanche Rescue

1. Talk to G so you can get the Life Preserver in the Gadget Room.

2. Go into the Gadget Room and pick up the Life Preserver on the shelf. Put it into your inventory.

3. Click on the map (upper-left hand corner) and go to the Ski Village. Then go into the Ski Lodge and get the Fishing Rod near the Ice Fishing Door. Put it into your inventory.

4. Click on the map and go to the Beach. Go into the Lighthouse and on the lifeboat, there is a coil of rope. Put it into your inventory.

5. Combine the fishing rod with the life preserver and then the rope with the two.

6. Click on the map and go to the Ski Village. Then go into the Winter Sports Shop. Take the belt of the green penguin statue and put it into your inventory.

7. Click back to the Ski Village and talk to the crying penguin. Then click on the Ski Lift and but the belt in it.

8. Near the brown penguin, there is a piece of white fur. Put it into your inventory.

9. Click on the map, go to the Beach. Then go up to the Lighthouse beacon. Using the wrench in your spy phone (Click Tools on your spy phone) and unscrew the telescope.

10. Go to the Sports Shop and go up to Gary’s room. Place the telescope on the tripod. You can view the way to get to the stranded penguins (the path varies in each mission.)

11. Go up to the mountain, then go down the Ridge Run (the path differs each mission, use the telescope to get the right path, it saves you time.)

12. Once you are at the bottom of the mountain, get your life preserver and move it over the cliff.

13. Destroy the branch on the far right by launching the launcher at it. Grab the First Penguin on the little branch in the middle. Then grab the next penguin on the ledge. Drop one of the penguins on the little branch again and use the other one to grab the penguin far under the branch. Then grab the one on the little branch and drop all three on the ledge with the rock on the far left and they will push the rock down. Grab all three penguins once they push the rock down and drop down to grab the last one at the very bottom. Now you’ve rescued all the penguins!

14. Go back to G and give him the white fibers to end the mission.

After this you will receive, Golden Sled Medal and Handy Penguin Award (for fixing the Ski Lift)

mission 5: Secret Of the fur

1. Talk to G. Then click on the Furensic Analyser. To get the pink fur out of the scanner, click on your spy phone. Then click Tools. Then use the comb to get rid of the fur. (The fur will scan automatically when you do this)

2. Then talk to G again and he will give you a piece of white fur. Analyze it using the machine.

3. Click on the Map (upper-left corner). Click on The Plaza then the Pizza Parlour. Talk to the penguin who is cleaning up. Ask if you can get any ingredients as evidence.

4. Then get the Chocolate Sauce, Hot Sauce and a candle of a dining table and put it into your inventory.

5. Click on the Map and go to the Coffee Shop. Click on the penguin at the counter. Keep talking to him and he will give you a drawing to look at (not to keep!)

6. Then talk to him again about hot chocolate. The machine is broken and you must fix it. Click on the coffee machine behind him.

7. Then using you Spy Phone, use the wrench on the Tools and fix the milk hose. Then put the cup under the Hot Chocolate dispenser.

8. Pour the hot chocolate sauce you had put in your inventory and pour it into the ‘Insert Chocolate’ bowl. Turn the knob from ‘Cold’ to ‘Hot.’ Now get your hot chocolate made and put it into your inventory.

9. Go to HQ and get the AC 1000 (a fan) which is on the ‘Prototypes’ shelf. Put it into your inventory.

10. Click on the Map to go to the beach. Then go into the Lighthouse. Talk to the penguins standing by the stairs and then go near the red boat. Pick up the rope and put into your inventory. Then go up to the Lighthouse beacon. Go over to the Jet Pack game and you will see fuel. Use the AC 1000 to blow it over. Then using the scissors on you Spy Phone, cut the balloon string. Put the fuel in your inventory.

11. Go to HQ and talk to G and tell him you have all the items. Then pour the hot chocolate sauce, hot sauce and the fuel into the ‘Goggles Funnel.’ Then you will be able to get the goggles.

12. Click on the Map and go to the beach. Next to the lighthouse, you will see a fishing net. Click on the net to get it and put it into your inventory.

13. Click on the Map and go the Ski Lodge. Go to the ‘Ice Fishing’ area. Put the rope and the net together to make a trap. Put it near the Tree Branch. Put the candle near the trap to lure the creature. The crab will fall into your trap but the creature will run away. A piece of the creature’s fur will be left behind.

14. Get the crab and the fur and put it into your inventory.

15. Go to G and give him the crab. Analyze the fur to find out what the white fur belongs to!(It belong to a Polar Bear!)

After this you will receive, Golden Investigative Medal and Pizza Box (for delivering a pizza for the pizza parlor owner)

Mission 6: Questions for a crab

1. Talk to G. When G turns on the Crab translator, it will break causing the crab to run away.

2. Using your map, go to the Ski Village. You will then see the crab go up to the Ski Mountain.

3. Go up to the Ski Mountain and you will see the crab jump off the mountain.

4. Go off the mountain. Once you fall, you will lose your map.

5. Follow the crab for three places until you get to the Cave. Don’t go into the Cave yet!

6. Click on the tree stump on the right and you will then see a black puffle.

7. Click on the long log on your left and then you will see a bag of Puffle O’s.

8. Use your scissors from your Spy Phone to cut the rope. Put the Puffle O’s in your inventory.

9. Go back to the tree stump where the black puffle was. Feed the black puffle the Puffle O’s. He will then start to follow you.

10. Go to your far right to go back to the Cave.

11. Throw a Puffle O into the small door and the puffle will go in and open the door for you! Go inside.

12. As soon as you go in, the bear will trap you and you will lose your Spy Phone (not permanently of course!)

13. Talk to the bear. He will talk a long time as he reveals his plot to burn down the Ski Lodge.

14. To get out of the cage, go right until you see a red lever. Put a Puffle O there.

15. Put a Puffle O on the left of the water tray. (The part that is in the air the most because it is tilted)

16. Put a Puffle O on the silver platform to allow the water to flow which will release you from the cage.

17. Keep going around the cave until you see a table. Put the grapple hook, rope, Hot Sauce, and blueprints in your inventory.

18. Go to the door and try and open it. It will open but snow will fall which will block the door.

19. Combine the Puffle O and the Hot Sauce and give it to the puffle. He will then get hot and melt a hole through the door.

20. Go outside. Go to the tree stump on your right. Then the log on your left. Go to the area on your left.

21. Click on the Mountain. Combine your rope and your grapple hook. Then throw it over the mountain and you will be back on the Ski Mountain.

22. Go to the Dock and then to the Town. Then go through the Snow Forts to the Plaza.

23. Go into the Pizza Parlour. Then ask the penguin for a seaweed pizza.

24. Go to the Ski Village (try and re-trace your steps) and then into the Ski Lodge. Go into the Ice Fishing area.

25. Give the bear the seaweed pizza and pull the red lever. When the bear finishes devouring the pizza, he will run the machine and it will malfunction causing him to break the ice.

26. Talk to G and you will realize that it is the bear calling. Give G the blueprints. In the end, you will see the black puffle which you fed the Puffle O fly through the sky. You are now finished!


After this you will receive, Golden Box Medal and Electromagnet 1000 Blueprints (for giving G the blueprints from the cave)

Mission 7: Clockwork repairs

1. Talk to G. He will then show you footage of how the Clock Tower was destroyed.

2. Talk to G again, G will say that he wants you to fix the tower.

3. Now go all the way to the right of your screen until you see the Gadget Room. Go inside!

4. On the shelf full of gadgets, take the LifeGuard Rescue Tube. Put it in your inventory.

5. Using your map, go to the Dock. Then talk to the penguins from the Blue Team. They will then ask you to play a target game.

6. Play the game until you win. When you do win, they will give you the target. Put it in your inventory.

7. Give the penguins the tube that you took from the shelf as a replacement target.

8. Now using your spy phone, go back to the HQ. Talk to G. Then go to the Invention Cabinet which is to the left of the Gadget Room. Click on the cage with the magnet. The combination to get the magnet is ‘key’. Here is what is supposed to look like this.

9. Go to the iceberg. To your left, you will see a floating ice cube with a spring inside. Use the magnet to pull it in. Put it in your inventory. Now go to the HQ and then the Gadget Room.

10. To your left, you will see the Test Chamber. Put the ice cube with the spring on the conveyor belt. (Under the sign that says ‘Place Object Here.’ Pull the red lever. Click the flame button. Pull the red lever again and then put the spring in your inventory.

11. Go to the Town. Talk to the penguin. Ask him for the poster of Prime Gear. Put the poster in your inventory.

12. Go to the Ski Village. Talk to the penguins to your left. They will say that the best snow is by the Snow Forts area.

13. Go to the Beach. Near the penguin on your right, take the green bucket. Now talk to the yellow puffle to right of that.

14. Go to the Plaza and then the Pizza Parlour. Pick up the sheet of music near the piano. Put it in your inventory.

15. Go to the Snow Forts and using the bucket of snow, click on the snow on the ground. It will then fill the bucket with snow.

16. Go back to the Plaza and into the Stage. Then on your right you will see a piano. Click on it. Place your music sheet on the piano and play the notes according to the color.

17. The golden puffle will then come out of hiding. Next, give him the Prime Gear poster and then the bucket of snow. He will replicate a replica of the gear.

18. Go to the Gadget Room via the HQ. Go back to the Test Chamber and do the same thing you did with the ice cube except push the snowflake button instead.

19. Go to the Snow Forts. Click on the Clock Tower. Place the gear in the middle of the panel, the spring in the upper left and the target on top of the pole.

20. Now exit the clock. The penguin will start to cheer and then your phone will start to ring. It is the polar bear saying that was just a distraction for his more ultimate plan.

After this you will receive, a medal and gift


Mission 8:Mysterious tremors

1. Talk to G.

2. Go to the Dock. You will then see the Polar Bear! Talk to him. He will reveal some of his plans. Pick up the lantern that Klutzy forgot. Put it in your inventory.

3. Go back to G (he is in the Gadget Room) Talk to him. Pick up the brown hat in the background after you have finished talking to G. Also, pick up the brown hammer in the background. Put both in your inventory.

4. Go to the Town. Talk to the pink penguin. Go to the Snow Forts. The paper should then get stuck on a flag on the Fort. Click on it and then it will fly into the Plaza. Go to the Plaza.

5. The piece of the map got stuck in the green penguin’s newspaper. Talk to the green penguin who is standing in the line to see the play.

6. Go to the Pizza Parlor. Talk to the pizza chef. Order the meat pizza with grey fish. Go back to the Plaza.

7. Give the pizza to the green penguin who is waiting in the line. In exchange, he will give you the piece of the map. Put it in your inventory. Seperate the map from the newspaper. You will now see a piece of the map icon to the right of the map.

8. Go to the Coffee Shop. Talk to the brown penguin. When talking to him, ensure that you click the 2nd option (Here, I’ll help you clean up.) Click the cookies that are on the ground. Now just drag and drop the cookies into the jar. Go back. The brown penguin will now give you a free cookie. Put it in your inventory.

9. Go to the Town. Click on the green puffle. It will say the puffle looks sad. From your inventory, give the green puffle the brown hat. Next, give it the cookie. The puffle will now fly up and grab the second part of the map. Put it in your inventory. The icon of the other piece of the map should appear next to the CP map for easy access!

10. Go to the Beach. Then go to the Lighthouse. Talk to the orange penguin with the balloons. Select the first option. You will then be allowed to take the remaining balloons. Put them in your inventory.

11. On the left, there is another penguin. Talk to the purple penguin. Select the second option and he will allow you to take a barrel. Do not shake the barrel or you will have to get another. Put it in your inventory immediately!

12. Scroll to the left again and you should see a fishing net next to a steering wheel. Put it in your inventory.

13. Go to the Ski Village and then the Sports Shop. You should then see a camping tent and a box of pegs. Click on the pegs to put them in your inventory.

14. Go to the Dock. Scroll all the way to the left until you see the hole that the Polar Bear made. Click to go in it. Scroll to the right. You will then see the two tunnels.

15. The map must be used in the following way in order to reach the destination. Since the map is ripped in half, you must read it like this. View the left hand side of the map and then look at the 1st direction. (Direction varies between people) Let’s say the direction was right. Then look at the second piece of the map and look at the 1st direction. Let’s say it was left. That means that you go through the left tunnel first. Then when you reach the 2nd set of tunnels, go right. (This is an example!) Continue using the mpa until you reach the destination. Note: Use the lamp to see the tunnels.

16. This is a very fast process that must be completed. Read the full step then do it. Shake the bottle so that it won’t explode. (About 5 seconds) (To shake the bottle, click on it from your inventory and then shake!) Then place it under the Gift Shop. The cream soda will then lift the Shop up. Next place the fishing net under it. Then the pegs and finally hammer it all down!

17. Go inside!

Optional (if you want a gift, do this)

On the machine that the Polar Bear used, take out your wrench. Unscrew the gear and then put it in your inventory.

You must do the following:

18. Go into the room on the left. You will then meet the Polar Bear and Klutzy! Talk to the Polar Bear. After all of the talking, he will accidentally hit the boiler. Now you are left to clean up his mess! You must fix the boiler. G will then call on your Spy Phone and tell you that there are some weird signals coming from the Boiler Room. This will lead you to the puzzle.

19. The object of the game is to connect the two pipes together. You do not need to use all of the pieces! Click on a piece and click on another and you will swap the pieces.

20. When you are finished, go back and then your phone will ring. Answer it. It is G. He says to go back to the HQ. Note: G is not in the Gadget Room anymore. He is looking at the map in the HQ. Talk to G. Then ensure that you give him the Prima Gear.

After this you will receive, Boiler foiler spoiler medal and cooler gift.

Mission 9: Spy and seek

1. Talk to G. Pick up the 3 tracking devices, blueprints and yellow duck from the HQ and put it in your inventory.

2. Go to the Ski Lodge and click on the two penguins playing Find Four. Find all the Find Four pieces. (They are in the Attic and the Lodge) Pick up the string that is in the Lodge and put it in your inventory.

3. Go to the Plaza. Click on the penguins to talk and the puffle will blow the gum and it will stick between them.

4. Click on the part that is in between them and put it in your inventory.

5. Go to the Dock and click on the penguin who is having problems with his boat. Tell him you will help him and pull the brown start handle. It will start his boat. Ask to borrow the pump.

6. Combine the duck and the bubble gum. Then combine the air pump with it and pump it up.

7. Go to the Iceberg and combine the rubber duckie with the transmitter and place it in the water.

8. Go to the Forest and pick up the stick and combine it with the the blue prints and string to form a kite. Go to the Mountain.

9. Combine the trasmitter with the kite and put it on the pole in the middle of the Mountain. Go to the Mine Shack.

10. Talk to the penguin. Say you will lend a hand. Click on the wooden boards on the Shack and the object of this is to get the beam to be South-West North-West. So the beam’s bottom in on the bottom left. Move the shack.

11. Click on the toppled cart and using the welder, weld all the cracks. Place the remaining transmitter in the cart and click on it to send it down.

12. Answer your Spy Phone and head to HQ. Talk to him and get the Binoculars 3000. Go to the Ski Lodge then the Ice Fishing door. Scroll to the right and use the Binoculars to zoom in on Herbert.

13. After Herbert leaves, answer your Spy Phone and go to HQ.

14. Go back to the Ice Fishing Door and to the lake and pick up your old spy phone on the ground and combine it with the binoculars. Place it on the tree to the left.

15. Go back to HQ and watch Herbert on the screen.

After this you will receive, Excellence medal and chocolates.

Mission 10: Waddle Squad

1. Talk to Jet Pack Guy and G.

2. On the box to your right, pick up the solar panel.

3. Go to the Beach then the Lighthouse. Scroll to your right and pick up the barrel full of Cream Soda.

4. Go to the Beach and talk to Jet Pack Guy. Give him the barrel and then evenly divide the soda so that the 1st and 2nd beaker have 4 units of soda. The 3rd should have 0 units. (Click Help and the bottom to find out the pouring steps)

5. Go to the Dock and talk to the penguin with the rope. Put the rope in your inventory.

6. Go to the Gift Shop. Talk to the manager of the Gift Shop then take the big table and bring it outside to the Town. Place it near the entrance to the Snow Forts and the Gift Shop. For the gift, take the clothes on the ground in the Gift Shop and put it on the table you just placed outside.

7. Scroll to the right and then click on Rookie. Then give him the solar panel you found earlier. You must solder the solar panel to the cable.

soldering

8. Go to the Nightclub. Using the rope you got earlier, put it on the pulley near the cage and hit the lever. Then the machine will break down. Open it up using your screwdriver from your Spy Phone.

(This part in the mission may change)

9. Go back to HQ. Your Spy Phone will ring saying you should go to the Dock. Go there and you will see Klutzy holding a Herbert dummy. Answer your spy phone and go to the Nightclub.

10. Pull the lever to trap Herbert. He will then lift the cage and you must answer your Spy Phone. All agents will move in and you must move the lights at the top to point at the Solar Panel.

11. Talk with the Bear and G and then Herbert will escape.